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Venus Djinn The spirits of the earth. They embody nature in all of her beauty, therefore their powers are very versatile. Plus they're unbelievably cuddlyyy! =D |
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Mars Djinn They belong to the fire. When used in battle, their anger gets heated! That's why the elements of fire know so well how to inflict some good damage! |
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Jupiter Djinn The wind spirits, stormy and volatile! With them you're able to control the powers of the storms, and not seldomly their magical abilities come quite in handy! |
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Mercury Djinn These are the elements of water. With fizzy freshness they'll stand by you on your journey! They're especially fond of the healing powers that the water has. |
| Name: | HP | PP | Att. | Def. | Agil. | Luck | |
|---|---|---|---|---|---|---|---|
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Echo | +9 | +4 | +3 | - | - | - |
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Iron | +11 | - | - | +2 | +3 | - |
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Steel | +9 | - | +4 | +2 | - | +1 |
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Mud | +10 | +4 | - | - | +3 | - |
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Flower | +12 | +4 | - | - | - | - |
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Meld | +9 | - | - | - | +4 | +1 |
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Petra | +111 | - | - | +3 | - | - |
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Salt | +9 | +5 | - | - | - | - |
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Geode | +12 | - | +6 | - | - | - |
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Mold | +8 | - | +4 | - | +2 | +1 |
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Crystal | +8 | +4 | +3 | - | - | - |
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Flint | +8 | +4 | +3 | - | - | - |
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Granite | +9 | - | - | +2 | +2 | +1 |
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Quartz | +10 | +3 | - | - | +3 | - |
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Vine | +12 | +4 | - | +3 | - | +1 |
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Sap | +10 | - | +3 | - | - | +1 |
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Ground | +9 | +3 | - | - | +3 | - |
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Bane | +12 | - | +4 | - | - | - |
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Cannon | +10 | - | +3 | - | - | - |
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Spark | +11 | +6 | - | - | - | - |
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Kindle | +8 | - | +5 | - | - | +1 |
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Char | +9 | - | +2 | - | +2 | +1 |
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Coal | +11 | +3 | - | - | +3 | - |
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Reflux | +9 | - | - | +3 | - | +2 |
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Core | +8 | - | +4 | +2 | - | - |
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Tinder | +12 | +5 | - | - | - | - |
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Shine | +9 | - | +3 | +3 | +2 | - |
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Fury | +12 | +4 | - | - | - | - |
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Fugue | +11 | +4 | - | +2 | - | - |
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Forge | +10 | - | +2 | - | +2 | +2 |
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Fever | +8 | - | +3 | - | +2 | - |
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Corona | +12 | +3 | - | +3 | - | +1 |
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Scorch | +8 | - | +3 | - | - | - |
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Ember | +4 | +4 | - | +2 | +2 | - |
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Flash | +14 | +3 | - | +2 | - | - |
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Torch | +9 | - | +3 | - | - | +1 |
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Breath | +9 | - | +3 | +3 | - | - |
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Blitz | +10 | +4 | +3 | - | - | - |
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Ether | +8 | +4 | - | - | +3 | +2 |
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Waft | +11 | - | +4 | - | - | - |
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Haze | +10 | - | +2 | - | +3 | +2 |
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Wheeze | +9 | +3 | +5 | - | - | - |
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Aroma | +11 | - | - | - | +3 | +2 |
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Whorl | +9 | - | +4 | +2 | - | - |
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Gasp | +12 | +5 | - | - | - | - |
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Lull | +11 | +6 | - | - | - | - |
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Gale | +10 | - | - | - | +5 | +3 |
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Gust | +9 | - | +2 | - | +2 | - |
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Breeze | +12 | +5 | - | +2 | - | +1 |
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Zephyr | +11 | +3 | - | - | +2 | +1 |
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Smog | +9 | - | +3 | - | - | +1 |
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Kite | +8 | +4 | - | - | +3 | - |
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Squall | +10 | - | +5 | - | - | - |
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Luff | +11 | +5 | - | +2 | - | +1 |
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Fog | +9 | - | - | +2 | +2 | +1 |
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Sour | +8 | +4 | +3 | - | - | - |
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Spring | +11 | +5 | - | - | - | - |
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Shade | +9 | - | - | +3 | - | +2 |
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Chill | +10 | +3 | - | +2 | - | - |
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Steam | +10 | - | +5 | - | - | - |
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Rime | +10 | +6 | - | - | - | - |
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Gel | +9 | - | +5 | - | +2 | - |
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Eddy | +9 | - | - | - | +3 | +2 |
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Balm | +13 | +4 | - | - | - | - |
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Serac | +12 | - | +3 | - | - | - |
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Fizz | +9 | +4 | - | +3 | - | - |
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Sleet | +12 | - | +3 | - | - | +1 |
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Mist | +11 | - | +4 | - | - | - |
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Spritz | +8 | +4 | - | - | +3 | - |
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Hail | +9 | - | +4 | - | - | +1 |
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Tonic | +8 | +3 | - | +2 | - | +2 |
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Dew | +13 | +4 | - | - | +4 | - |
| Name: | Power: | Name: | Power: | ||
|---|---|---|---|---|---|
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Echo | Attack with double strike. | ![]() |
Breath | Restore HP quickly. |
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Iron | Bolster the party's Defence. | ![]() |
Blitz | Numb a foe with a lightning strike. |
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Steel | Siphon a foe's HP with a kiss. | ![]() |
Ether | Focus will to restore PP. |
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Mud | Slow a foe with sticky mud. | ![]() |
Waft | Besänftigt Gegner durch milde Düfte. |
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Flower | Refresh allies and restore HP. | ![]() |
Haze | Hide away to avoid damage. |
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Meld | Launch a powerful team strike. | ![]() |
Wheeze | Poison a foe as you strike. |
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Petra | Turn a foe to stone. | ![]() |
Aroma | Restore everyone's PP. |
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Salt | Restore allies' status to normal. | ![]() |
Whorl | Take a deep breath and strike. |
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Geode | Strike with a clod of earth. | ![]() |
Gasp | Call the Grim Reaper on your foes. |
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Mold | Strike a foe. | ![]() |
Lull | Negotiate a temporary cease-fire. |
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Crystal | Restore HP to all allies. | ![]() |
Gale | Blast enemies with a wind strike. |
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Flint | Strike a blow that can cleave stone. | ![]() |
Gust | Attack with mighty wind gusts. |
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Granite | Create a mighty earthen barrier. | ![]() |
Breeze | Boost party Resistance. |
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Quartz | Revive a downed ally. | ![]() |
Zephyr | Boost party Agility with swift wind. |
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Vine | Tangle foes to drop Agility. | ![]() |
Smog | Veil a foe's vision in smoke. |
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Sap | Attack a foe and steal HP. | ![]() |
Kite | Attack twice next round. |
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Ground | Use gravity to hold a foe. | ![]() |
Squall | Paralyse a foe with a storm. |
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Bane | Attack with nature's venom. | ![]() |
Luff | Seal a foe's Psynergy. |
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Cannon | Strike with the power of Mars. | ![]() |
Fog | Blind an enemy with fog. |
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Spark | Revive an ally with cheers of support. | ![]() |
Sour | Reduce foe's elemental resistance. |
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Kindle | Increase all allies' Attack. | ![]() |
Spring | Restore HP with healing herbs. |
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Char | Paralyse foes with a strong blow. | ![]() |
Shade | Create a watery shield. |
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Coal | Rally your allies to boost Agility. | ![]() |
Chill | Strike to reduce a foe's defence. |
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Reflux | Counter an enemy's attack. | ![]() |
Steam | Increase allies' elemental strength. |
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Core | Strike through an enemy's defence. | ![]() |
Rime | Seal a foe's Psynergy. |
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Tinder | Revive a downed ally. | ![]() |
Gel | Weaken a foe's Attack. |
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Shine | Dazzle foes and strike decisively. | ![]() |
Eddy | Speed up Djinn recovery time. |
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Fury | Call wandering sould to attack. | ![]() |
Balm | Revive all downed allies. |
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Fugue | Fatigue your foes to drop their PP. | ![]() |
Serac | Strike a chilling finishing blow. |
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Forge | Boost party Attack with flame's fury. | ![]() |
Fizz | Restore HP with calming water. |
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Fever | Wrap a foe in feverish delusion. | ![]() |
Sleet | Drench a foe to drop its Attack. |
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Corona | Boost party Defence with a heat aura. | ![]() |
Mist | Lull a foe into deep sleep. |
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Scorch | Stun a foe with a blast attack. | ![]() |
Spritz | Restore party HP with soothing mist. |
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Ember | Restore party PP with passion's flame. | ![]() |
Hail | Freeze a foe to drop its Defence. |
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Flash | Block damage to party with a firewall. | ![]() |
Tonic | Heal all party ailments. |
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Torch | Penetrate defence with a mighty blast. | ![]() |
Dew | Revive a downed ally. |
| Name: | Location: | Fight? | |
|---|---|---|---|
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Echo | Talks to you after leaving Daila for the first time | no |
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Iron | World Map (west of Madra) | yes |
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Steel | In the Gabomba Statue | no |
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Mud | In the Gabomba Catacombs | no |
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Flower | Taopo Swamp | yes |
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Meld | Islet Cave, after completing the Animal Quest | yes |
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Petra | World Map (northeast of the Shaman Village) | yes |
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Salt | Dig in the"bush circle" in Contigo | no |
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Geode | Atteka Inlet | no |
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Mold | Prox | no |
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Crystal | Yampi Desert Cave | no |
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Cannon | Dehkan Plateau | yes |
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Spark | Mikasalla, near the animals | no |
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Kindle | Gondowan Cliffs | yes |
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Char | Madra (give the Healing Fungus to the old man) | no |
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Coal | Give the "Dancing Idol" to Lady Uzume | no |
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Reflux | Tundaria Tower, at the ice puzzle | yes |
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Core | World Map (Forest SE of Jupiter Lighthouse, on a headland) | yes |
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Tinder | Hesperia Settlement | no |
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Shine | Tree stump in Contigo (Force!) | no |
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Fury | Magma Rock | yes |
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Fugue | Mars Lighthouse, through the right passage | yes |
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Breath | Shrine of the Sea God | yes |
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Blitz | Yampi Desert | yes |
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Ether | You receive it from Maha in Garoh | no |
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Waft | Kibombo Mountains | yes |
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Haze | Apojii Islands ('Sand' required) | no |
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Wheeze | World Map (southeast of the Tundaria Tower) | yes |
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Aroma | Shaman Village, after Trial Road | no |
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Whorl | Loho, after acquiring the cannon | no |
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Gasp | Trial Road ('Hover' required) | yes |
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Lull | Jupiter Lighthouse | yes |
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Gale | Treasure Isle | yes |
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Fog | Kandorean Temple ('Lash' required) | yes |
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Sour | World Map (Forest northeast of Mikasalla) | yes |
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Spring | Piers already carries it with him | - |
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Shade | Piers already carries it with him | - |
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Chill | World Map (southest of Naribwe) | yes |
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Steam | Aqua Rock ('Parch' required) | yes |
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Rime | Ancient Lemuria | no |
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Gel | Kalt Island | no |
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Eddy | Shaman Village Cave ('Lift' required) | no |
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Balm | Mars Lighthouse | yes |
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Serac | Sea of Time Islet ('Teleport' required!) | no |
| You can only carry over the old djinn from Golden Sun to the sequel via a password or a Game Link transfer! There're no other possibility here – except for... | |||
Should you have transferred data from Golden Sun to TLA without having all the djinn, don't panic! Once at least one's missing you will still be able to find it (or a random one if more are missing) in a certain loaction! But you'll always only be able to get one single djinni of one type this way, should you have missed more than one (or have NOT transferred a password), then you won't be able to acquire all 72 djinn in TLA anymore!
| Venus Djinn | In Treasure Isle |
| Mars Djinn | Magma Rock |
| Jupiter Djinn | SW Atteka Islet (in the map's far southwest...) |
| Mercury Djinn | Prox, in a house |