Let's proceed to Babi Lighthouse! No, I'm not going to tell you how to get from Lalivero to it and will only add the below screenshot out of love for completeness. All right, whatever: from Lalivero on go north and enter the lighthouse.
To be more precise you'll now be standing in the building area in front of the actual lighthouse, a few workers are also here. To your right you can see an area that's currently being worked on. Climb up the different ladders to the stone block, move it close to the elevation and lift it up onto it with Carry. You can now reach a chest in which there is some Lucky Pepper for you! Go back and now further north. The the group you're chasing after has already passed here you'll come to know by one of the workers.
And if you think the workers you've just seen looked rather leise, then the next person certainly won't do so – defeated soldiers from Tolbi amass. Apparently your enemies must've taken out a whole regiment of them! To your left you can see a ladder leading under the ground, cölimb it down. Move a pillar towards you in the next room and go back.
Now take care of the other, the right side. Move the one pillar here to reveal a hidden passage in the process. Climb down the ladder and move also here the pillar before you. Jump to the other side and come back to the surface at the end. Use Growth on the vine, climb it up, then jump down shortly after and finally enter the tower building.
Run till you come to the slippery spot and jump down. You'll land next to what is no less than the seventh and last Jupiter Djinni! You'll have to convince him in battle first, though, before it'll join you. "Luff" as well belongs to the most useful of its craft! Afterwards jump down again. You'll land in the middle of a room...
North of you there'll lie a stairs, take it. Same in the following. In the room to which you'll then come you'll have to jump down at the spot closest to the door. The section to which you'll fall now will be a little more alove than the ones before...
Faran and his men were able to chase your fearsome enemies until here, but a door that seems as if it won't budge through any conventional method hinders the brave ones' forthcoming. Iodem apologises most sincerely to Faran about Sheba, but he will not only show anger, but also mistrust when he sees you and hears that you might be able to follow these kidnappers. Now it's up to you to convince Faran of the opposite! Run to the writing on the tablet next to the gate and use your Reveal. A switch will appear which you only need to flip.
To the great astonishment of everyone you've indeed been able to solve the riddle! Faran will immediately be convinced of your abilities. But as soon as Iodem heads off to go through the gate it will close again right before him. Mia explains that this mechanism might be a means to have only adepts able to enter the ancient ruins. Even though Faran and the others don't like that thorught too much, since they can't get further from here on they'll put Sheba's fate in your hands. A heavy burden, but you'll certainly make it!
So open the door anew and proceed. Once you've activated the mechanism here that closes the gate again just take a small step back before you continue. That way you won't have to flip the switch again next time. Now go down the stairs in fron of you...
The ancient Tunnel Ruins! In the first room here stands an exact replica of the goddess statue from Venus Lighthouse. You can symbolically make out the path to the lighthouse from the lights on the ground, whereas the statue itself embodies the current room. There are namely two different paths here – to activate the other path you'll have to go back to the first goddess statue in Venus Lighthouse and talk to it again. But of course I'm going to give you a walkthrough for both paths here! Go southwards to the next section. Here move a pillar correctly so that you can jump over it to a distant elevation and get further to the next room.
Now you've reached the place where the paths will fork. According to the goddess' favour you'll always be only able to walk through one of them at the same time. The western path given to you after the first appeal to the goddess will henceforth be referred to as "Path A" here, whereas the eastern one will be "Path B".
Path A: The first room of this path is still a very uncomplicated one. Just move the two pillars to a favourable position so that you can hop over them to the next room, which is located in the south.
The second room on the other hand's already far tougher in comparison. First of all move the small pillar so that you can jump to the shrub at the northern wall. Sweep the annoying shrub away with Whirlwind to make another pillar come to light. Move it down from the higher area and afterwards the whole way further along with the other pillar until they form a sort of connection to the exit for you. Jump over to it, take out the hindering shrub and enter the next room.
What follows next is a long tunnel. Not much to do here, just follow your nose. In the following section you'll only have to levitate to stone blocks onto the eastern weighing pan with Carry, then you can immediately run and jump towards the next area.
Here you'll be able to see again a western and an eastern path. Take the western path first. It'll lead you to a room with the statue of a goddess. If you investigate it with Reveal you can spot a chest where the statue was standing before! In it you'll find the Oracle's Robe, a truly powerful dress. Run back and take the eastern path...
Path B: The eastern path, which in my opinion is also the quicker and easier one, but it'll only be available after another wish to the goddess. The first room in it isn't all too difficult. Move the pillar filled with water onto the symbolic socket in the ground, then it'll lock in there and a pillar shoot out of the ground. Same procedure with the next pillar, it's just that you'll have to douse it beforehand. The next room now lies ahead of you!
In this area the two paths connect again, take the one to the east first. You'll come to a ream in which there stands a suspicious goddess statue. Use the Reveal close to it and a chest will appear right before your eyes! Inside it you can find Asura's Armour, quite possibly the most sublime armour in the game. After acquiring it go back and take the path leading your further south.
The now following room looks more complicated than it really is. Go all the way down to the pillar and move it into the gap in the higher floor. Now go to that gap and fill the empty pillar up with some water, naturally with Douse! And now we come to the big magic: Use Frost on the resulting puddle and watch how the ice lifts up. With it you can now come to the other side of the wall and thus also to the next section!
And already the last room of your path. By the way the very same one you've seen at the end of path A, as both ways meet together again here! Just jumo to the other side in the west and go further south...
For both paths: In this one last room you'll be confronted with a riddle where only once correct solution will grant you entry to the true entrance of Venus Lighthouse. Five statues of different colours are standing in this room, and each seems to "talk to your mind"! Which means you should indeed read their mind. They'll give you hints about their positioning... you'll have to move all five of them onto the right socket in the ground. In my opinion this one last major riddle is so great that I'm not openly going to tell you it's solution!* When you have them aligned correctly a door will open – run through the following passage.
* However, to those who are really despairing of the riddle, here's the solution.
As this one will lead you straight into the heart of Venus Lighthouse! You're so close to your enemy now, that lighthouse won't be anything able to stop you now, will it? What secrets to discover lie ahead of you, that's what the next chapter's about.
![]() |
To the previous chapter! | ![]() |
To the next chapter! | ![]() |