When you have left the forest travel back to Bilibin again (which lies southeast of you, remember you can always use the map with "R"). The barricades shouldn't pose a problem for you anymore! In Bilibin you can have a rest and go shopping once again before you go on. Once you're read run northwards from Bilibin on the World Map until you've passed a bridge. Here run west along the mountain range. Pass another two bridges and you'll stand directly in front of a cave – the Bilibin Cave. To get to Imil and the Mercury Lighthouse you'll have to go through it!
The section you've just entered is the one before the cave entrance. To get to it simply walk along the given way and jump over a river. But wait, what's with the little plant there by the trees? You can the let the sprout shoot upwards with the Growth psynergy (you can acquire it by giving Isaac a Mars Djinni or Garet a Venus Djinni and have it set.) Do that and climb up the vine. Now run along the narrow cliff, jump onto the one on the other side and follow it. Soon you'll see a hidden entrance of the cave! Enter it and follow your nose. Eventually you'll find a chest with the outstanding Elven Rapier! This mighty weapon's best wielded by Isaac. When you have the light blade go back and jump down the notch in the ground in front of the cave to get to the real entrance.
Don't panic, the cave isn't too long, but therefore the local monsters are all the more strong! Fight them with strong psynergy, the whole cave's a good place for training. Anyway, once you've entered the cave take the path to the left and follow it. At the end there's one way straight ahead and one to the right. The former's a dead end, so go along the right way and pass through a passage to the next section.
The rime on the ground already suggests it: this rooms is rather cool, and there are icy hills and pillars everywhere. This part of the cave can be easily passed through. At long last you'll already find the exit of the cave at the other end! :-) But before you exit the Bilibin Cave take a look at the two torch holders standing next to each other. Move the right one of them next to the the one ice pillar – to no suprise it'll start melting! Jump over the remaining puddle and run along the passage. That way you'll reach a chest containing a Vial! Now go back and leave the cave through the exit in the south.
Brrr, now that's what I call bitterly cold! Whether your group has some earmuffs with them? Run around the mountains and afterwards just go eastwards. Pass a bridge leading over the iced up river and continue to walk through the landscape to the east. After a little forest and a turn to the north you should already stand before the village of Imil. In the background there's the enormous Mercury Lighthouse, by the way! But for now head to Imil first.
Unfortunately a bad cold is going around the village right now, as you'll come to know by a kid near the entrance. That's also why you can't buy any weapons or armours currently... because the traders themselves feel ill! At least the inn's still running, so better take one more rest here as the Maulers outside have surely given you quite a beating! Now examine the inn's oven, in it you'll find a useful pinch of Lucky Pepper!
Time to explore Imil! At first you can get a Lucky Medal here by going to the cemetary in the village's southwest and examing the top left tombstone. Next there's a chest with a Vial in it – to get to it you'll have to slide a little over the iced river here, the one that centrally separates the town. Point of orientation's the access to the ice north of the cemetary. Step onto the ice and slide against a wooden fence. From here on go: up, left, up, left, up, right, up, left, down, left, up and finally right. Climb up the ladder and take the Vial with you! Afterwards exit the ice and get on solid ground again. Somewhere.
There's still a Mars Djinni in Imil waiting to be discovered! For it you'll have to go to the northernmost part of Imil, onto a bridge. Near it you can see a quite cute snowman. Stand in front of it and move it so that it falls down onto the ice (somehow it ´manages to stay undamaged)! Now go back to the place near the cemetery where there already was your starting point from before. This time you'll have to slide a slightly alternative way to get to the djinni. First slide to the right again against the fence, from here on: up, left, up, left, up, right, up, left, up, right, up! With the snowman as support now slide into the Imil waterfalls cave.
Great, now you should have two djinn of each Venus, Mars and Jupiter already! But now it's time to move on with the journey! Slide back (somehow, somewhere) and head for the sanctum of Imil in the far west. Talk to the girl and she'll tell you that Mia has gone to the house of the elder couple near the village entrance. Mia's the local healer, and you should really come to see her! The house you're looking for is the very first one you see after entering Imil. Now pay the couple a nice visit! :-)
Right after you've entered the house you'll see Mia trying to cure an older man lying ill in his bed. In general she's very worried about the villagers, but still tries everything to guarantee their well-being. She truly likes her work! After she's helped the older man her attention will be on you! But...
...suddenly a bright light from outside will flood the whole room! Mia's completely shocked as she knows that, if it's really been the lighthouse, her one apprentice for many years, Alex, must've just lit the beacon! As guardian of the lighthouse she immediately runs out of the house to the place of action.
Well, as you can hardly do anything more in Imil right now follow Mia! So say farewell to Imil for now, it's only a stone's throw until Mercury Lighthouse!
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