And the journey continues. To further proceed on the continent a travel to the east is inevitable. But until you reach the next town you'll have to pass the Goma Range first! So just head eastwards from Vault on and you'll come to the range soon.
You're now before the entrance of the Goma Cave. Go on until you reach a broken wooden bridge. You can still jump to the other side due to a rock in the river. Now move the stone pillar right before you so that you get to a ladder. Climb up and on your way here you'll eventually face another stone pillar hindering you from jumping over the chasm. But with Move you'll be able to move it towards you and make it fall down the chasm. Climb up the next ladder and soon you'll find an ivy-clad rock. Try to also use Move here! Without too much success, though, so stop the psynergy...
Then and there Ivan will appear! He sees that you're trying in vain there and thinks about a solution. Finally he tries his Whirlwind, and voilá, the ivy was blown away! Isaac and Garet thank him, but they wonder as to why Ivan has returned to them. He tells you that the guards didn't let him tinto Lunpa and he at least wants to help you now since your mission really bothers him much. Afterwards – he joins you! Now you'll be able to move the rock and let it fall into the river. Jump over to the bush and look at it. Now use Ivan's Whirlwind once again! It will remove the annoying bush and enable you to enter the cave.
The Goma Cave isn't a very complex place, but to make that up new and stronger monsters await you here! Ivan's magic should keep them in check, though. First go straight on and cross a river by jumping over a stone to the other waterside, then proceed southwards. Soon you'll reach the next area after a stairs illuminated by torches. In this one head east all the time. At the end you'll stumble across a man as well as a red-coloured creature – a Mars Djinni! The man tells you it's escaped from him... Well, in order to get to the elemental spirit later you have to move a stone pillar here, exactly to the point closest to the man. There the ground has a kind of little trough that'll make the pillar lock in. (The pillar can be moved across the whole of the lighter ground, by the way.) Once you've done this go a little west and then south. Jump over a stream and go down the following stairs.
The following part of the cave's pretty straightforward for the time being, just run through it, about half-way through it jump over a stone and go up a stairs in front of you again. Back in the previous area you're now on a higher level here. At first you have to move another pillar here, once again Move's required. Afterwards jump onto the platform. Only one more hop and you'll come to an area from where you can move a giant rock into the big pit beneath you. When that's done you can move the one stone pillar from before a second time to another place in order to get to a chest containing a Lucky Medal. Lucky Medals can be useful for you later, jzst like the Game Tickets. Now jump back, go downstairs and voilá! East of the cave the rock that fell down now makes it possible to access the shore on the other side. Continue your exploration from there on and go upstairs.
And once again back in the last area, but this time close to the man and the Mars Djinni! You can jump to the latter from here if you've locked in the stone pillar earlier. I recommend saving before getting to the Djinni! Because it's very pleased about the nuisance and challenges you to a fight! Simply overwhelm it with your strongest psynergies. Should it flee from the fight, just exit and re-enter the room (or reload your freshly saved file). Once it's defeated it'll loyally follow you, like 'Flint' before it! Congratulations, the Mars Djinni 'Forge' is now yours! But there are still many more waiting for you in the game. Jump back and go down the followinf stairs.
Run straight forward in this area. You'll come to a new big rock, just move it and it'll fall into the water. Now you can jump to the other side and continue – you'd surely notice you're now back in the very first area, the one right after the entrance! What you've just done is basically a shortcut for alter cave visits. But instead head into northern direction and through the passage.
From now on it's straightforward all the way in this cave. Just follow your nose, pass a bridge and go a few stairs down, then you'll already be at the exit! Leave the cave. Back on the World Map only a few steps separate you from the town of Bilibin! Let's waste no time! :-)
Bilibin is a not-too-big, but wealthy town. Not to the least it's ruled by a Lord, and his palace can be found here, too! But it won't necessary be part of your sightseeing tour yet, for a start take a look around in the town. A man beside the inn will tell you that a curse has fallen upon the town of Kolima which has turned its inhabitants into trees. The same happened to a man near the main entrance... when you read his mind with Ivan you can still make out his cries for help. The curse will later be the reason for your visitation of the palace! But before that a few things in Bilibin can be done first – e.g. a little stay overnight at the inn or a look at what the traders in this town have in store! They have some great things in supply, and if you've sold the Water of Life from Vault money should already come out of your pockets!
| Grocer | |
|---|---|
Herb | 50 |
Antidote | 20 |
Elixir | 30 |
Sacred Feather | 70 |
| Armour merchant | |
|---|---|
Leather Armour | 240 |
Travel Vest | 50 |
Travel Robe | 200 |
Bronze Shield | 500 |
Leather Gloves | 220 |
Leather Armlet | 180 |
Open Helmet | 180 |
Wooden Cap | 400 |
Circlet | 120 |
| Weapon merchant | |
|---|---|
Long Sword | 200 |
Broad Sword | 1000 |
Hunter's Sword | 520 |
Battle Axe | 280 |
Heavy Mace | 500 |
Furthermore you can acquire a Jupiter Djinni in Bilibin! Although it's located beneath the town, in the Treasury. You can get to this place when you move the central woman statue, but you can only see the djinni then, not reach it yet, as a statue's blocking your way! So there must be another way... of course! Go back to Bilibin and and position yourself in front of the town's sanctum in the very east. Now run south and across the town palisades! Just follow the wooden path. At the end you'll come to a scrub, but it won't be a problem for Ivan's Whirlwind. Enter the now revealed cave, go downstairs and you're now in the Treasury again. This time you can proceed here by moving the statue. The Jupiter Djinni called Gust is waiting directly in front of you, it'll join you without any fight beforehand! :-)
And now... let's go to see the palace! It's located directly north of the village square. Two soldiers are guarding the entrance, and if youe want to chat with them they'll first of all start examining you. As the landlord, Lord McCoy, is looking for strong warriors able to solve the problem with Kolima. Although they're rather suspicious towards you they'll grant you an audience. Follow them into the palace and just go ahead. You'll immediately come to the room of the ruler. He unfortunately doesn't have too much faith in you and thinks this task to be too difficult for "children" like you. When you tell him to try nonethless he'll praise your braveness and give you the key for the barricades blocking the way to Kolima.
Or not... Ivan tells you about his worries concerning the dangers, and the Lord will once again change his mind and refuse to grant you the key and therefore entry. In his eyes you're just too young for that... And his responsibility doesn't allow him to expose you to such dangers. He asks you to quit the talk and go away. The guard will express his condoles over the ill success to you, but something slips from him then... The barricades may be passable even without the key!
Whether the guard was right there? Leave the palace and Bilibin, now it's time to find out! :-)
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